Personal Information

Sebastian Kessler
born 31st August 1987 in Berlin, Germany
Mobile: +00 49 17 81 66 38 78


  • Studies B.A. Game Design
    HTW Berlin

    Concept development of computer and board games, visualization and programming

  • Studies B.Sc. Computer Science
    Universit├Ąt Potsdam

    Discrete Mathematics, algorithms and computer engineering

Key Skills

Social and Organizational

  • experienced in project and team management of a smaller group with agile development methodologies
  • familar with basic workflows in art, programming and design with strong interdisciplinary communication skills
  • appreciative and sensitive communicator
  • prepare and lead feature meetings, write protocols and communicate tasks


  • knowledgable in writing clean and descriptive game design documentation and papers as a main reference for the team
  • able to analyze detailed game systems and identify potential improvements in design and function
  • experienced in the production of prototypes to elaborate strategies, situations, comfort and enjoyment in the game
  • capable of sketching and graphical layout of diagrams and presentations


knowledgable in the latest versions of:

  • MS Office:
    • Excel
    • Word
    • Powerpoint
    • Project
  • Adobe Photoshop
  • Adobe Lightroom
  • Autodesk 3ds Max
  • Unity 3D
  • JIRA
  • Confluence
  • Hansoft
  • Proficient in English (spoken and written), native German speaker
  • Clean international driving license

Work Experience

  • Game Design & Administration

    Trickyard UG, Berlin

  • Might & Magic Heroes Online
    System Game Design

    Related Designs/ Ubisoft, Mainz

  • Anno 2070: Deep Ocean Addon
    System Game Design Intern

    Related Designs/ Ubisoft, Mainz

  • Student project Spectaculum
    Game Design, Leveldesign and Organization

    Homunculus Game Colelctive, Berlin