NextGene was developed as a little iPhone puzzle game in which the player needs to construct a double helix with genetic bases flying across the screen.

With completing a given sequence, the player advances through new levels.


We only manged to integrate a time-attack/highscrore mode in the end but made our first experience in working with Unity 3D. We tried to give the game a clean, almost sterile look and a futuristic flair.

The project was made by David Junge and me, both doing code and art.

If you want you can give it a try on the right however you probably need to install the Unity Player first.